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Fallen Off the Bifrost, Jormungandr Book 1

The Harrowed Earth Tie-in Novel

In a country gone wrong, a former-navy man tries to keep his family safe, and enjoys time with his friends playing the alt-20 game The Harrowed Earth to stay sane. But what happens when he has to make a mysterious deal to save them? Turns out, he is now having to live IN the very game he once enjoyed, trapped in the body of a child, with a village of proto-Vikings several thousand years in the past.

Sanity might be the least of his problems.

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The Harrowed Earth

Complete Table Top RPG

What is fear? What is fun? Can the answers to these questions be the same?

 

If you really want the tools to explore these questions and have a badass time doing it, to fight the shadows of history that push the world towards evil, then I recommend using the 666-ish page long book that you are currently holding. No, seriously, this book contains about 666 pages of text… and that was NOT intentional!

 

The Harrowed Earth is a total re-write of the 3.0 and 3.5 d20 rules systems as described in the “System Reference Documents” originally published by Wizards of the Coast, and to which is allowed perpetual access for third-parties to utilize in their own work like this one, thanks to the “Open Gaming License”.

 

What we have done it take the material they provided, went back to base concepts for it, then rewrote it all with a different product ethos. One focused on allowing total freedom in character creation and progression, in a horror-themed fantasy version of our world and its history.

 

So what can you do with this book? Well you can play an alien Precursor in an Elven skin-suit, that is hiding from its soul-eating mechanical cousins, in ancient Rome. What about playing a dragon-blooded Halfling in renaissance Japan? Or just go full bore and play the physical incarnation of an Egyptian god, fighting NAZI necromancers? If all of that is just too weird for you, then a Human Gunslinger in the Wild West is perfectly viable as well!

 

Thanks to the revolutionary Era-based system contained in The Harrowed Earth, you can play anything you can think of in any period of history from 5,000BCE to 1950CE! There is even a section describing how to use these rules in OTHER settings published elsewhere (likeour future products), or new ones invented by you! Hell, you can even play a balanced “Isekai”-style character, bringing guns to a primitive settings, without breaking the game’s balance.

 

So make a decision, then make the character to fit it. Do you want to be a hero forgotten to the ages, yet the reason that darkness has not consumed the world, or give in to the forces of unfathomable evil in exchange for power…and being consumed last.

 

This has taken EIGHT YEARS of solid dedication to finish this book. We hope you have at least as much fun playing the result, as we have had making it!

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Ragna Rock and Roll, Jormungandr Book 2

The Harrowed Earth Tie-in Novel

Thrown into the life of Prince Laugh, named after his prior life of Laughash hundreds of years later, Wayne finds himself with a new people and new family. And a new problem.

 

 

The town of Kongr to the south has gone insane, and is conquering and killing their way north towards his new home. It was hard enough fighting off the Gnoll invasion of Askfjor, when they had allies and were fighting barely-thinking savages. How can they hope to defeat a force that only grows stronger with each conquered village?

 

 

What made him reincarnate again as Laugh...and what happens if he dies in this war before figuring out how to do it AGAIN? Does he even WANT to? How much can his sanity take, waking up with a new name and new face?

 

 

Whatever the answers are, one thing is for certain: he doesn't have enough feet to deliver all the kicks in the eldritch being nuts it has coming.

 

 

This is a LitRPG novel created using the alt-20 gothic dark fantasy game "The Harrowed Earth", produced by Die Sin Publishing (www.DieSinPublishing.com). Die Today, Rise Tomorrow!

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